Res Arcana

£27.77

Root

£40.94

Sagrada

£29.00

Scythe

£52.89

Sleeping Gods

£65.40

Spirit Island

£56.77

Splendor

£21.00
-21%

Res Arcana

£27.77

In Res Arcana, 2-4 alchemical mages vie for control of ancient monuments and places of power. Use your magical essences and items to build artefacts, activate their powers, and command dragons. The mage with the most victory points wins!

-32%

Root

£40.94

Root is a game of woodland might and right. Stalk the woods as one of the Vagabonds, seize the initiative with the Eyrie birds of prey, rule over your subjects as the Marquise de Cat, or command the Woodland Alliance to create a new order. With creatures and cunning, you’ll rule a fantastic forest kingdom in the ultimate asymmetric game of adventure and war.

-27%

Sagrada

£29.00

As a skilled artisan, you will use cleverness and careful planning to craft a stained glass window masterpiece in the Sagrada Familia.

Players will take turns drafting glass pieces, represented by dice; carefully choosing where to place each one in their window. Windows have unique colour and shade requirements, and similar dice may never be adjacent so placing each die is more challenging than the last. Fortunately, you’ll have just the right tools to help you through. Gain prestige by adapting to the preferences of your fickle admirers, and of course, by adding your own artistic flair while completing your glass masterpiece in Sagrada.

-34%

Scythe

£52.89

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory,” which fueled the war with heavily armoured mechs, has closed its doors, drawing the attention of several nearby countries.

Scythe (1-5 players, 115 minutes) is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valour.

In Scythe, each player represents a fallen leader attempting to restore their honour and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.

-23%

Sleeping Gods

£65.40

Search for a way home through strange seas

  • Explore an atlas in this open-world adventure

  • Fight enemies, level up and build your inventory

  • Find totems to wake the gods

  • 1-4 players, 1-20 hours (game can be saved at any time)

  • Ages 13+

In 1929, the steamship The Manticore was on its way to New York City when it as hit by a terrible storm. When the storm passed, the crew found themselves lost in strange seas with unfamiliar stars overhead. Take control of the crew, alone or with friends, and explore an open world with an atlas, over 400 unique cards, and a storybook with 1000s of possible choices in your quest to find enough totems to wake the gods so that they’ll send you home.

-24%

Sniper Elite: The Board Game

£37.97

It’s 1943 and something is moving in the darkness. Designed by David Thompson and Roger Tankersley, Sniper Elite: The Board Game is a 1-4 player stealth action board game of pushing your luck and predicting your enemy.

One player takes the role of allied sniper Karl Fairburne, while up to three others control squads of German soldiers trying to strike a balance between defending their base and hunting Karl down.

-22%

Spirit Island

£56.77

Spirit Island is a 2017 co-operative game from Greater Than Games. Deep, strategic gameplay unfolds against a startlingly compelling backdrop of island spirits fighting to defend their home from colonial invaders. Can you and your friends use your spirits’ powers effectively enough to repel Europe’s colonising hordes? Though you will always have to try to drive the invaders away…

-13%

Spirit Island: Branch & Claw Expansion

£25.97

The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game!

How can we Spirits drive the invaders back to their boats and off our island? We must grow, change, and find new paths – if we stay as we are, we shall die, and the Island with us. Bring forth the natural chaos, and let our new ways be of both Branch and Claw! We shall summon predators from the heart of the island, wilds from every patch of ground, illness from the twisting mists, and turn the hearts and minds of the invaders against one another. More Spirits answer the call, but the invaders redouble their efforts. Can you stop them in time?

-22%

Splendor

£21.00

In Splendor, you lead a merchant guild. Using tokens representing gemstones, you will acquire developments which produce new gems (bonuses). These bonuses reduce the cost of your purchases and attract noble patrons.

Each turn is quick: one, and only one, action!

The first player to reach fifteen prestige points by accumulating nobles and development cards trigger the end of the game.