-5%

Anachrony: Exosuit Miniature Pack

£37.00

This product features 24 highly detailed, 55 mm tall Exosuit miniatures, 6 for each Path, with player-coloured base snaps and a plastic tray. These miniatures can be used to replace the hexagonal Exosuit tokens in the Essential Edition for the ultimate Anachrony experience. Each Exosuit miniature has a slot where you can place your piloting Worker, with its icon remaining visible while it’s on the board.

-30%

Century – A New World

£23.80

Century: A New World brings a satisfying conclusion to the epic Century series!  Century: A New World was designed by acclaimed designer, Emerson Matsuuchi and illustrated by Chris Quilliams. Players will travel the New World in an effort to explore the frontier wilderness while collecting various goods and trading with the native inhabitants. Fans of the series will be happy to discover that Century: A New World mixes with all the previous Century titles for a combination of 4 unique rulesets!

-24%

Cities of Splendor (Splendor expansion)

£22.80

Cities of Splendor is a quartet of expansions for use with the Splendor base game. Each expansion is added to the basic game and they should be played separately.

The Cities replaces the noble tiles with 3 different city tiles (randomly taken from a pool of 14). The city tiles are objectives (in prestige points and/or development cards) and you need to fulfill one of them in order to win.

A copy of the base game is required to play.

-23%

Everdell: Bellfaire Expansion

£30.98

Celebrate at the Bellfaire and expand your Everdell games with this modular expansion.

The king is throwing an unprecedented year-long event to commemorate the 100th year since Everdell’s founding. Come one, come all, to the Bellfaire!

Requires Base Game to Play

-24%

Everdell: Pearlbrook Expansion

£37.96

Explore a new underwater society underneath the Pearlbrook River! Pearlbrook introduces a new sideboard, the River board, where you’ll send your Frog Ambassador to gather a new resource, pearls. You’ll also encounter new aquatic critters and constructions! Collect enough pearls and you can construct fabulous Wonders and Adornments, to make your city the pride of Everdell!

-26%

Everdell: Spirecrest

£36.99

Far beyond the comfortable borders of the Everdell valley, deep in the mysterious and uncharted lands, adventure is waiting to be discovered. Spirecrest adds several exciting and challenging new mechanics and features to the Everdell base game, including:

  • Weather cards that impose challenging limitations to overcome.
  • Discovery cards let players encounter intrepid new critters and locations on their journey, providing unique new strategies and abilities.
  • Big Critters are unique workers with interesting and helpful abilities, who also serve as trusty mounts.

Flamme Rouge: Meteo

£11.50

Flamme Rouge: Meteo, a small expansion for Flamme Rouge, introduces players to weather phenomena such as storms, side winds, and headwinds. A copy of the base game is required to play.

-8%

Flamme Rouge: Peloton

£23.00

Flamme Rouge: Peloton, the first expansion for Flamme Rouge, offers a chase group of four riders (pink and white rouleurs and sprinters) that allows the base game to be played with up to six players. All 5-6 player games are played with a breakaway tile and 1-3 supply zone tiles. A copy of the base game is required to play.

-13%

Spirit Island: Branch & Claw Expansion

£25.97

The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game!

How can we Spirits drive the invaders back to their boats and off our island? We must grow, change, and find new paths – if we stay as we are, we shall die, and the Island with us. Bring forth the natural chaos, and let our new ways be of both Branch and Claw! We shall summon predators from the heart of the island, wilds from every patch of ground, illness from the twisting mists, and turn the hearts and minds of the invaders against one another. More Spirits answer the call, but the invaders redouble their efforts. Can you stop them in time?